AI Insights · Timothy · July 2025
Top 5 Boxing Games on Android in the US: Q2 2025 Performance
Explore the performance trends of the leading boxing games on Android in the US during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on the Android platform in the United States showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
Boss Fight from BoomBit Games saw a significant increase in weekly downloads, peaking at around 21.7K in mid-June. The game's weekly revenue also rose throughout the quarter, reaching approximately $381 in the week of June 16. Meanwhile, weekly active users climbed steadily, reaching over 317K in early June.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a consistent download rate, with a high of 14.9K in mid-April. Revenue showed growth towards the end of the quarter, peaking at $338 in the final week of June. Active users fluctuated, ending at around 17.4K.
Real Boxing 2 from Vivid Games S.A. experienced a decline in revenue, with the highest weekly revenue of $4.4K at the start of the quarter. Downloads reached a peak of 7.8K at the end of June, while active users showed a slight recovery, ending at 11.1K.
Ragdoll Fighter by Enderun Studios had a notable spike in downloads, reaching 9.8K in mid-April. Although revenue remained minimal, active users increased towards the end of the quarter, peaking at 2.5K.
Lastly, Block Fighter: Boxing Battle from KAYAC Inc. experienced a gradual decline in downloads, with the highest count of 8.3K at the start of April. Active users hovered around 60K throughout the quarter, showing a slight drop towards the end.
These insights reveal the dynamic nature of the mobile gaming market, with more detailed data available from Sensor Tower.