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AI Insights · Timothy · July 2025

Top 5 Boxing Games on Android in the US: Q2 2025 Performance

Explore the performance trends of the leading boxing games on Android in the US during Q2 2025, including downloads, revenue, and active users.

Top 5 Boxing Games on Android in the US: Q2 2025 Performance

In the second quarter of 2025, the top boxing games on the Android platform in the United States showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.

Boss Fight from BoomBit Games saw a significant increase in weekly downloads, peaking at around 21.7K in mid-June. The game's weekly revenue also rose throughout the quarter, reaching approximately $381 in the week of June 16. Meanwhile, weekly active users climbed steadily, reaching over 317K in early June.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a consistent download rate, with a high of 14.9K in mid-April. Revenue showed growth towards the end of the quarter, peaking at $338 in the final week of June. Active users fluctuated, ending at around 17.4K.

Real Boxing 2 from Vivid Games S.A. experienced a decline in revenue, with the highest weekly revenue of $4.4K at the start of the quarter. Downloads reached a peak of 7.8K at the end of June, while active users showed a slight recovery, ending at 11.1K.

Ragdoll Fighter by Enderun Studios had a notable spike in downloads, reaching 9.8K in mid-April. Although revenue remained minimal, active users increased towards the end of the quarter, peaking at 2.5K.

Lastly, Block Fighter: Boxing Battle from KAYAC Inc. experienced a gradual decline in downloads, with the highest count of 8.3K at the start of April. Active users hovered around 60K throughout the quarter, showing a slight drop towards the end.

These insights reveal the dynamic nature of the mobile gaming market, with more detailed data available from Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025